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Modeling a box in Blender 2.8+

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11 Sep 2024
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Modeling a box in Blender 2.8+

In this issue we will look at the process of creating a box. The received item can be used for any purpose. The result is important to us. In order not to get confused and understand the process, you need experience with the following:

  • Three main types of conversion
  • Object editing mode
  • Knowledge of vertices, edges, faces and their transformation

Let's start the creative process


Open the application and go into editing mode. The left side of the workspace represents the tool selection. The T key will help hide/open the menu.

Just a few words about the tools so that you can quickly understand the working aspects.
The toolbar contains the following buttons:

• Extrude (E)—Creates a linked copy by extruding the mesh. Used on edges and edges. When you hold down a click on the tool icon, a submenu of other functions will appear.

• Inset Faces [I] – adding a new face to the area of ​​an existing face.

• “Bevel” - smoothes all edges of the selected object. In the submenu you can specify the number of edges to add.

• “Loop cut” (CTRL+R) - creates a loop of edges on an object. Edges are useful for adding topology.

• “Knife” [K] - adding topology at any specified location by cutting the object.

• Poly Build – management and movement of polygons. This tool allows you to manage the topology.

• “Rotation” - rotation of the selected element around the starting point + creation of their duplicates. It is rarely used, but the results are excellent.

• “Smoothing” - smoothing the object with the topology as close as possible to a sphere.

• “Shrink/thicken”

• “Push/pull”

• “Shift” - shifts and tilts selected parts of the object

• “To Sphere” - the ability to deform objects as close to the shape of a sphere as possible.

• Rip Region / Rip Edge – separating the selected part of the object from the rest, even creating a hole in the mesh.

A short briefing was given. Let's take the next step towards our goal.

Let's start modeling the box


In editing mode, take the original object to work with - a Cube will do. Next: “Select” > “All” [A] and scale the object to the desired proportions. Next, we will write briefly without further ado:

  • Select all corner edges of the cube to apply “smoothing”
  • Select the same corners – apply “Extrum Single” to expand the corners
  • On the top face we create a new topology using “extrusion”
  • We create a rim along the normal line, also using “extrusion”
  • Now add internal volume using Inset Faces on the top edge
  • Adding the inside of the box - “extrusion” is applied on the newly inserted face
  • use the Loop Cut tool to add more details (lines, bulges, edges) for the beauty and uniqueness of the object
  • work on the lock - add 2 loop cuts, extrude the resulting edge and scale it to the desired appearance
  • lid for the box - adding hinges and duplicating similar processes when creating a lock

The box is ready. You will be able to change and adjust details, because we have organized an introduction to the tools in theory and practice. Giving it the desired shade is not difficult. The main thing before any action is to study the menu/submenu. An excellent option is a draft file for gaining skills.

If you plan to continue learning Blender and organise your workflow productively, visit our free addons section - there you can download dozens of useful tools for your creativity.

You will also be interested in other sections on our site related to 3D modelling:
  • 3D models for games and design - Link 1
  • Free high-resolution PBR textures - Link 2
  • Download 3D Assets and Templates for Daz Studio and Poser - Link 3

All resources on our site are absolutely free and available without registration. We regularly update all sections - add us to your browser bookmarks!
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